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- #CG PERSIA HITFILM PRO 2017 UPDATE#
- #CG PERSIA HITFILM PRO 2017 FULL#
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The VCS’ software plugin and mappable controllers also allowed them to easily adjust camera speed while they were in their virtual environment, as well as automatically smooth out any accidental bumps and jolts that came with the rough terrain. Nvizage used this freedom to previs a variety of small and large scale shots. Since the system’s motion capture data can be mapped to any type of CG camera in Autodesk MotionBuilder, achieving the look of a handheld, car or heli-mounted unit was easily attainable. When a scene called for more dynamic camera moves, the VCS’ versatility leapt to center stage. For instance, when trying to evoke the cavernous look established by the concept art for Ravenna’s Throne Room, Fraser used the VCS’ real-time display of the CG environment to assess how different lenses would paint the room. As the scope of the shot assignments changed from extreme wide shots of battlefields to close-ups of pivotal character transformations, the Insight VCS’ ability to validate production strategies became increasingly more valuable. This allowed the team to flesh out shot and lens ideas before principal production set anything in stone. The Insight VCS helps us find a realistic perspective in real-time, so our scenes can quickly jump from interesting to immersive.”īy using motion capture to track the camera’s physical position, Nvizage and key crew members like DP Greig Fraser could visualize how live action and CG elements interacted with each other in real time. “We want the audiences to feel like they are in the middle of the action. “Whatever film we work on, our objective is the same,” said Nvizage co-founder Martin Chamney.
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Used on Universal’s “Snow White and the Huntsman” to bring in six major sequences and over 320 shots, OptiTrack’s virtual camera system became the crew’s window into a world that blurred the line between real and make-believe. JWho is the fairest of them all? OptiTrack’s Insight VCS, according to preeminent previs house Nvizage.
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#CG PERSIA HITFILM PRO 2017 FULL#
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#CG PERSIA HITFILM PRO 2017 UPDATE#
Login into your Foundry account to download the most recent update to GoZ for Modo. * GoZ for Modo will now be updated and supported by The Foundry.
![cg persia hitfilm pro 2017 cg persia hitfilm pro 2017](https://i.imgur.com/VjbGpc8.jpg)
* GoZ Maya will no longer default to Mental Ray renderer * Maya NGons correctly tessellated and exported into ZBrush * Increase speed up to 10x faster on heavy meshes * Not only will texture files be sent from ZBrush but texture files in Maya can be sent back to ZBrush Any selection set created in Maya will be converted to a Polygroup in ZBrush * All polygroups will be maintained as Maya selection sets. Once the shape or sculpture has been captured, you can reposition, adjust, or even rotate the alpha to any axis. – Convert any sculpture or shape into a 2D alpha with the click of a button. Artists can freely adjust the geometry that defines the shape, even after the shape has been applied to the surface. – Design rapidly with simple geometric shapes. Bend text around a curved surface with the classic Bend on Curve modifier. – ZBrush4R8 takes making large, broad adjustments to any sculpt easy with the new deformation modifiers. – The new Gizmo 3D transformation tool will allow multi-selection and manipulation of SubTools. – The Gizmo 3D provides the artist with a new, simple UI element that will allow sculpts to be manipulated and transformed with precise control. These are 3D sculpts used as brush building blocks that will allow undercutting when drawing on a model’s surface. – Expand your Alpha arsenal with a new library of Vector Displacement Meshes (VDM). – With Live Boolean, artists gain the ability to combine multiple sculptures together and see in real-time what the resulting mesh will look like. – Live Boolean makes it possible for you to preview any addition and subtraction operations between your source models